![]() The tracer spray attack upon detonation takes 14 tics to be called instead of 16, which translates to roughly 0.466 seconds. Like in classic Doom, it takes 30 tics for the weapon to fire upon trigger pull, but the slower tic rate causes the weapon to wait exactly 1 second before firing the projectile. Because the game was based on the Atari Jaguar version of Doom, the timing for the attacks is slightly slower as a consequence of the internal logic of the game running at 30 tics per second instead of 35. However, even should all 40 rays and the energy ball hit a single target, this theoretical maximum damage can never actually be inflicted due to the periodicity of the simplistic pseudorandom number generator used by the Doom engine.Ĭontrary to section 3H of the BFG FAQ, the tracer code does not include horizontal auto-aiming (although, like any bullet attack, each tracer can auto-aim vertically).ĭoom 64's BFG pickup sprite, as seen in MAP14: Eye Of The Storm.ĭoom 64 includes a slightly revamped version of the BFG. Hypothetically, the maximum damage is 800 + (40 × 87) = 4280 points, which assumes the plasma ball hits an object for full damage, and all 40 tracers also hit the object for full damage. Therefore, the minimum damage of the weapon is 49 points if an object is hit by one ray and not the plasma ball. Even cyberdemons and spiderdemons, which are immune to blast damage, are affected by these rays. ![]() Each of the rays causes random damage between 49 and 87 points if it hits a solid object within 1024 map units. If he has moved to another location, their origin moves along with him. If the player has turned around, the direction of the rays does not change - they are still traced in the direction of firing of the original plasma ball. If this plasma ball hits a solid object, it explodes and randomly deals between 100 and 800 hit points of damage to the target, in round multiples of 100.Īfter a further delay of 16 tics (approximately 0.457 seconds), additional damage is calculated: 40 invisible tracer rays are emitted from the player in a cone-shaped volume (about 45° half-angle) in the direction the plasma ball was fired. When the trigger is pulled, there is a pause of 30 tics (approximately 0.857 seconds) before a large, relatively slow moving green and white plasma ball is ejected. The BFG9000 appears in MAP04 of Hell Revealed Its description in the instruction manual is as follows: It expends 40 energy cell units per shot. ![]() When picked up, the BFG contains 40 energy cell units, which doubles to 80 on the "I'm too young to die" and "Nightmare!" skill levels. In most versions based on the Atari Jaguar port, including the Sony PlayStation version, it makes its first appearance in MAP11: Refinery, whereas in Doom 64, where it is given a new look with a darker color scheme, it is first introduced in MAP10: The Bleeding. In Doom II, it is more common and appears almost twice as much than it did in the original Doom, being first obtainable on MAP08: Tricks and Traps. It first appears in a secret area of E3M3: Pandemonium, or E3M6: Mt. In the original Doom, the BFG was extremely rare, being only available in select levels in Episode 3: Inferno (as well as Episode 4: Thy Flesh Consumed in Ultimate Doom). ![]() It is also sometimes called the "Blast Field Generator." In the Doom movie, BFG is said to stand for "Bio Force Gun", although Sarge refers to it with much relish as a "big fucking gun". Characters in the Doom novels refer to the BFG as a "big freaking gun". Other expansions of the name were attributed to it before that document was made public, notably "big fragging gun", which still retains some usage in settings which require less offensive language. The abbreviation "BFG" canonically expands to big fucking gun, as explained in section 14 of the Doom Bible. In general, it can be considered the most powerful weapon in the game it is capable of destroying nearly any player or monster with a single shot, and can disperse damage over a wide area to multiple targets simultaneously. It appears as a large, silver metallic gun with a dark gray aperture similar to the plasma gun, and fires large spheres of green plasma. The BFG9000 is the ultimate weapon to be found in Doom. This article is about the weapon in the classic Doom series. For other versions of this weapon, see: ![]()
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